Well, since no one is biting, Ghost, I'll tell you what I remember from the Turbo Weenie. For me, this was always the hardest manuever in all of Primary. You start w/ all the speed she's going to give you, then pull and roll so that as you turn and as your nose comes up, you hit 45 degrees nose up and 45 degrees bank at the 45 degree heading point (let's say we started heading north and are going right). then you keep the manuever going (and here's where my memory starts losing the actual numbers) so that as the plane is on the knife edge, your nose is pointing 90 degrees out. Keep the roll in and work it back so that you end up on your original heading at the same altitude (which was the hard part). It's not really how you would probably do a barrel roll that you'd use, but a way to grade your precision...which is pretty much what all of Primary is.
Anyone who's way more current or has a better memory, bring on the corrections.
Oh, and Josh, he doesn't "need" to be at 500 ft agl
. There's not a FAR that says he has to be that high. It's 500 ft from any person or structure or high enough not to endanger anyone (including the pilot)...I'm paraphrasing, of course. Helo's have a different set of rules, but it's a blast to be flying at 50 ft and max blast over the ocean...Magnum PI style, and sneak up on a ship who is completely oblivous to you until you rage by his bridge wing. All in the name of "training," of course.