What I wonder is how that game does not recognize the flying as a collision. I know when I have tried to do that on AI aircraft in other games I get within about 2 a/c lengths and the game recognizes it as a collision.
vr/
J
Depends on the collision modeling of the game. If the game is using a simple box model for collisions, then if you get within a certain volume area of the "aircraft", it'll just call it a collision. If the game is better programmed, then it could do a pure 3D model collision... i.e. seeing if one model "physically" interacts with another.