...But, in MY mind, it would make sense to take someone who has no obligations or ties to a community, and instead of training them for 1-2 years, train them for 4-6 months in some capacity where they could make a difference...Even if it's just making powerpoints in the green zone, wouldn't that free up someone to do the ground-pounding mission? I couldn't think of a more rewarding way to start a Naval career. I think it would impact for the better many an Ensign, teaching him or her some great things to take with them before they start their career in their community...Again, just the thoughts of a Mid...
You're misunderstanding the role and purpose of IA's. It's not simply to be a ppt jockey. Though that's what some folks wind up doing (eg, yours truly), it's usually because a staff is overstaffed, or the original purpose of your billet has eroded but the billet still exists, etc.
Very, very few IA reqs come down which say "hard-charging young 'un needed in Baghdad, skills not required". The whole point of IA's is that you have some skill which will contribute to the fight on the ground, even if it's just knowing how to speak Navy. You, as a raw, unrefined Enswine, do not even know that much yet (though you may think you do). I'm not talking "port" and "starboard," I mean really understanding how the Fleet does its business.
NIACT and other enroute training is theater-specific combat training, or how to adapt your particular skills to be useful in wherever you're going, and how to speak Army (just say, "hooah, Battle" a lot). It's not to train you from the ground up to do something new.
I know a lot of you dudes and dudettes have secret fantases of becoming Johnny Gunslinger, Terror of the Hajjis, and starting API draped in combat glory. Don't lie to me, you know you do. Unless you
really would rather spend 270 days in a shithole being a completely useless body in the corner? As opposed to a month or two soaking up Florida sunshine and then
beginning the job you signed up to do?
Chomping at the bit to get in the fight is admirable. If you really want to do that ASAP, we have need of grunts. Otherwise, settle in and study your Aero. There's still plenty of war to go around for everybody.
[/salty lecture]