The Navy's Organizational Structure
The CNO (Chief of Naval Operations/O-10)
Leaps tall buildings in a single bound
Is more powerful than a locomotive
Is faster than a speeding bullet
Walks on water
Gives policy to God
CAPT (Captain/O-6)
Leaps short buildings in a single bound
Is more powerful than a switch engine
Is just as fast as a speeding bullet
Talks with God
CDR (Commander/O-5)
Leaps short buildings with a running start and favorable
winds
Is almost as powerful a switch engine
Is faster than a speeding BB
Walks on water in an indoor swimming pool
Talks with God if a special request is honored
LCDR (Lieutenant Commander/O-4)
Barely clears a quonset hut
Loses tug of war with a locomotive
Can fire a speeding bullet
Swims well
Is occasionally addressed by God
LT (Lieutenant/O-3)
Goes around buildings
Is run over by locomotives
Can sometimes handle a gun without inflicting self-injury
Treads water
Talks to animals
ENS (Ensign/O-1)
Runs into buildings
Recognizes locomotives two out of three times
Is not issued ammunition
Can stay afloat with a life jacket
Talks to walls
CHIEFS (E-7 to E-9)
Smashes tall buildings
Knocks locomotives of their tracks
Chews bullets and spits them out
Walks in space
He is God
The CNO (Chief of Naval Operations/O-10)
Leaps tall buildings in a single bound
Is more powerful than a locomotive
Is faster than a speeding bullet
Walks on water
Gives policy to God
CAPT (Captain/O-6)
Leaps short buildings in a single bound
Is more powerful than a switch engine
Is just as fast as a speeding bullet
Talks with God
CDR (Commander/O-5)
Leaps short buildings with a running start and favorable
winds
Is almost as powerful a switch engine
Is faster than a speeding BB
Walks on water in an indoor swimming pool
Talks with God if a special request is honored
LCDR (Lieutenant Commander/O-4)
Barely clears a quonset hut
Loses tug of war with a locomotive
Can fire a speeding bullet
Swims well
Is occasionally addressed by God
LT (Lieutenant/O-3)
Goes around buildings
Is run over by locomotives
Can sometimes handle a gun without inflicting self-injury
Treads water
Talks to animals
ENS (Ensign/O-1)
Runs into buildings
Recognizes locomotives two out of three times
Is not issued ammunition
Can stay afloat with a life jacket
Talks to walls
CHIEFS (E-7 to E-9)
Smashes tall buildings
Knocks locomotives of their tracks
Chews bullets and spits them out
Walks in space
He is God