That was my experience with Fire Scout. It could do a lot more, but it'd require more money and community sponsorship, neither of which are really there. My distinct impression was that the helo guys couldn't get rid of them fast enough. I think an answer might be to stand up some sort of Unmanned Reconnaissance Wing with responsibility for all big Fleet robots, but frankly I'd be very surprised if the Big Navy politics lined up to make it happen.
You need winged aviators flying these things, and they need to be guys with actual manned aircraft flight time in their training pipeline. I think Swanee's proposal for a pipeline isn't a bad one. There's a bunch of reasons. You need to anticipate what's likely to get the AV in trouble - weather, performance envelopes, etc - not just read gauges. We had to fly our AVs into Class C airspace, so being able to communicate intelligently with ATC, look at charts and know how to stay away from traffic, and understand rules and procedures paid off huge. Piss off ATC in those situations and you're likely to get kicked out of their airspace and/or be grounded by the host country. We were flying as a four-person crew (UAC, pilot, SO, mission coordinator) and everybody had enough flight time to easily click into place for making risk assessments and mission decisions.
It seems like a great way to use Flying Warrants, if Big Navy doesn't want to dedicate commissioned officers to a UAS 'career'. There was talk of enlisted AVOs and reviving the NAP idea...you could certainly do that, but very hopefully not in the way I heard, which was in essence "give them a few hours in the sim and send them to the Fleet". One version I saw the EAVOs would have zero time in control of an actual aircraft until they got to the Fleet.