LFCFan
*Insert nerd wings here*
This sounds a lot like the TBAS the AF uses. That thing was not much fun. What killed me about it was that the type of video games I play totally screwed me. I know full well that pulling back on the stick is up and pushing forward is down. This is never a problem in games where I fly aircraft or the time I flew one IRL. But for some reason chasing a dot on a blank screen felt more like I was playing a shooter, and I kept pushing the stick the wrong way! I did pretty good as far as task saturation went, but the lack of cues suggesting that you are in a plane (such as a horizon that moves, a target that looks like a Mig, anything) will probably screw some applicants.
It was probably largely designed by Aerospace Experimental Psychologists (AEPs) who do know what it is like to fly a plane. As for "passing it" - the cutoff/standards were likely set by the performance of you and the other folks in API.
I guess it was exactly what you'd expect from a bunch of video game nerds trying to recreate what it's like to actually fly an airplane with little to no personal experience.
It was probably largely designed by Aerospace Experimental Psychologists (AEPs) who do know what it is like to fly a plane. As for "passing it" - the cutoff/standards were likely set by the performance of you and the other folks in API.