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Magic Carpet

jmcquate

Well-Known Member
Contributor
So does it correct for line-up for the entire pass or calculate where the LA will be in close based on the boat's speed?
 

Python

Well-Known Member
pilot
Contributor
So does it correct for line-up for the entire pass or calculate where the LA will be in close based on the boat's speed?

It corrects do glideslope. Not lineup. However, unlike previously your lineup corrections will not require the same power corrections it used to...thus making it much easier.
 

jmcquate

Well-Known Member
Contributor
So, as I understand it. It's an FCS software update (just Rhinos? or Charlies too?). Not connected to Mother. Stick inputs to correct for line up/glide slope. Stick inputs correct automatically for the LA based on Mothers course/speed, correcting throttle inputs and all of the other corrections that result from stick inputs.
 

Python

Well-Known Member
pilot
Contributor
So, as I understand it. It's an FCS software update (just Rhinos? or Charlies too?). Not connected to Mother. Stick inputs to correct for line up/glide slope. Stick inputs correct automatically for the LA based on Mothers course/speed, correcting throttle inputs and all of the other corrections that result from stick inputs.

FCS and software update (H10+). FCS holds glide path. And flight control inputs give instantaneous corrections based on direct lift as opposed to laggy thrust.
 

MIDNJAC

is clara ship
pilot
Exhuming a dead thread, but had my first "ride" a few nights ago. Fucking awesome doesn't even begin to describe it. Ship speed is broadcast as WOD over speed, i.e. "30 over 20" if the ship is making 20 knots with 10 natural knots of wind. As long as the speed is in the ballpark, you are going to be pretty close.......if off by a bit, you are going to have to make a few more push/pull corrections, but you still get all the benefits of instantaneous glideslope correction. It isn't exactly "set it and forget it"......you still need to keep your scan going and correct a few times, and what I found was that I was making a lot of forward/down corrections as I got closer to the ramp, which was at first uncomfortable, since that is the exact opposite of what feels safe. Paddles guidance is to once again, like FLOLS days, fly a "centered ball pass" vs a "crester". After my first pass, which was definitely trying to work off a "crester", it became apparent why you are better off not gaming the system and just setting it centered.......lot less corrections as you get closer, and ball cell resolution gets better (i.e. shows you higher than you originally thought). PLM passes are graded. Word on the street right now is 1) you need 25 fleet night traps to do it, 2) you need to be whatever CQ evolution you are in, complete and 3) you still need to fly one non-PLM pass per 30 days.
 

TexasForever

Well-Known Member
pilot
Aren't computers awesome? I heard the X-47 kept hitting the deck and the wires in the exact same spot and they had to program in random error in order to spread out the fatigue on the wires and deck. Maybe one day carrier landings will be no big deal and all the effort put into those reps can go into doing more than administrative landings.
 

sevenhelmet

Low calorie attack from the Heartland
pilot
Aren't computers awesome? I heard the X-47 kept hitting the deck and the wires in the exact same spot and they had to program in random error in order to spread out the fatigue on the wires and deck. Maybe one day carrier landings will be no big deal and all the effort put into those reps can go into doing more than administrative landings.

That's the idea, and allowing higher tactical sortie generation due to not having to FCLP. It won't make flying around the boat "easy", but it will free up brain bytes to focus on other tasks during the flight.

To answer a couple of questions from up above, PLM (Magic Carpet) is Rhino only. HOL jets have full functionality with full hardware redundancy coming in the next couple years, 25X jets have/will get the FPAH mode only (IIRC... either way they won't get full functionality, but enough to reap most of the benefits). The hardware redundancy will make PLM the primary recovery method, the intent being, at some point, that "manual" passes will no longer be used.

@MIDNJAC , thanks for the boat feedback. It matches up well with what I've seen at the field- flying a centered ball works a lot better, since you're on the correct glideslope vs. trying to correct for a slightly steeper one (crester). Two questions: Does Paddles give glide slope info? Also, have you tried the HOTAS mech for adjusting GS/Speed?
 
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MIDNJAC

is clara ship
pilot
If not 3.5 deg, they said they would broadcast that. As for ship speed, since it is nobody's habit pattern (CATCC or otherwise), it took a couple pimps on the B/WO downwind before they started regularly passing it, but after that, it was pretty regular as speed changed 2-3 knots. I have heard there is HOTAS, I haven't used it though. I discovered the HOTAS for FPAH/rate turning on the 4 mile hook during RAG CQ though....baralt hold, ATC selected, and try to trim for 8.1 and it will kick you into it. For some test confirmation, I've heard day case 1, the idea is to get all trimmed up on speed, select ATC, and enter rate at the 180.......then once your AoA/airspeed crosschecks in the approach turn, and you cross the 45 with a ball, click into path. Is that what you guys have been doing? I didn't do day PLM at the boat, but I did try it at the field today, and it was a little awkward, probably mostly due to the 1000' Oceana pattern altitude more than anything. Also, is it only going to be after the hardware/FADEC upgrades when you can use it single engine or with a PERF90 type of degrade?

As for the comment about it making landing on the boat no big deal, I'd say that it as close as you can get to it not being a big deal. You can still F it away, and I don't see LSO's going away because of it, but in my very limited experience with it, night traps instantly went from "shitty to sometimes scary" to "this is kind of fun". That says a lot, I think.
 

jmcquate

Well-Known Member
Contributor
"this is kind of fun". That says a lot, I think.[/QUOTE] I've heard it described as "practicing bleeding"............so ya.
 

BigJeffray

Sans Remorse
pilot
If not 3.5 deg, they said they would broadcast that. As for ship speed, since it is nobody's habit pattern (CATCC or otherwise), it took a couple pimps on the B/WO downwind before they started regularly passing it, but after that, it was pretty regular as speed changed 2-3 knots. I have heard there is HOTAS, I haven't used it though. I discovered the HOTAS for FPAH/rate turning on the 4 mile hook during RAG CQ though....baralt hold, ATC selected, and try to trim for 8.1 and it will kick you into it. For some test confirmation, I've heard day case 1, the idea is to get all trimmed up on speed, select ATC, and enter rate at the 180.......then once your AoA/airspeed crosschecks in the approach turn, and you cross the 45 with a ball, click into path. Is that what you guys have been doing? I didn't do day PLM at the boat, but I did try it at the field today, and it was a little awkward, probably mostly due to the 1000' Oceana pattern altitude more than anything. Also, is it only going to be after the hardware/FADEC upgrades when you can use it single engine or with a PERF90 type of degrade?

As for the comment about it making landing on the boat no big deal, I'd say that it as close as you can get to it not being a big deal. You can still F it away, and I don't see LSO's going away because of it, but in my very limited experience with it, night traps instantly went from "shitty to sometimes scary" to "this is kind of fun". That says a lot, I think.

That is the proper day technique, but you can go into rate as soon as you're trimmed up and on-speed, no need to wait until the 180 to select FPAH if you're trimmed up and on-speed before then. The Ship's Speed/Basic Angle HOTAS only works in Rate, not Path, and from what I'm hearing, most people aren't using it anyway. From an LSO perspective, the passes look pretty, but you still see some turds. They just generally aren't scary turds... which is nice.
 

nittany03

Recovering NFO. Herder of Programmers.
pilot
None
Super Moderator
Contributor
From an LSO perspective, the passes look pretty, but you still see some turds. They just generally aren't scary turds... which is nice.
So the turds aren't coming off a tall moose in close, huh? :D

(had to)
 

MIDNJAC

is clara ship
pilot
The ball movement is predictable in path, unlike every other (manual) pass of my career. I'm sure you could settle like a big dog all the same, but you would literally have to try to do it. My first one was fair tall all the way, happy side turd, as I was getting used to correcting for a tall........path introduces much heavier stick forces, so for a given amount of deflection, you are pushing/pulling a lot harder than any other basic flight regime.........takes a little getting used to. Thanks BigJeffray, and yeah, didn't mean one had to wait to the 180........as I understand it, until you push the nose over, rate is like basic A/P
 

nittany03

Recovering NFO. Herder of Programmers.
pilot
None
Super Moderator
Contributor
The ball movement is predictable in path, unlike every other (manual) pass of my career. I'm sure you could settle like a big dog all the same, but you would literally have to try to do it. My first one was fair tall all the way, happy side turd, as I was getting used to correcting for a tall........path introduces much heavier stick forces, so for a given amount of deflection, you are pushing/pulling a lot harder than any other basic flight regime.........takes a little getting used to. Thanks BigJeffray, and yeah, didn't mean one had to wait to the 180........as I understand it, until you push the nose over, rate is like basic A/P
Interesting; while reading your other post I had wondered how the stick forces were. Psychologically, I'm sure it helps to have them similar to normal flight, but I didn't know how hard it was or wasn't to overcorrect until you got the muscle memory down.
 

MachTuck

New Member
The only gotchas are input errors in glideslope and ship's speed. I forgot to set ship's speed to zero once, and wondered why the delta-path indicator was walking down the runway.
If a pilot enters in zero Ship's Speed by mistake, when it should have been around 25 knots or so, I'm estimating it could put the SRVV cue on to the edge of the deck where the aircraft might shear off the landing gear and go sliding off into the drink.

Anybody tried it out in the simulator? As in, enter zero knots for a ship that is going 25 knots and see what happens. Does the SRVV (aka, delta path indicator, "walk" toward the nearest edge of the deck on approach?
 
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