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DCS Legacy Hornet sim....

Brett327

Well-Known Member
None
Super Moderator
Contributor
Do legacy Hornet folks set their RADALT to 40' in the case I pattern?
 

Python

Well-Known Member
pilot
Contributor
Th
Do legacy Hornet folks set their RADALT to 40' in the case I pattern?

The legacy Hornet has a RADALT “steam gauge” by the right knee that the Rhino doesn’t have. I set that to 40’ at launch and leave it. I use the UFC for other RADALT uses (370’ at the 45, etc.). One does not override the other. They both work.
 

Flash

SEVAL/ECMO
None
Super Moderator
Contributor
I bet their girlfriend / wife never complains about them investing so much time playing a video game.

My coworker who sits next to me plays it after his wife goes to sleep. He also asks me for advice on how to land better at the boat, so he has that going for him....:eek:
 

Hotdogs

I don’t care if I hurt your feelings
pilot
Th
The legacy Hornet has a RADALT “steam gauge” by the right knee that the Rhino doesn’t have. I set that to 40’ at launch and leave it. I use the UFC for other RADALT uses (370’ at the 45, etc.). One does not override the other. They both work.

Interesting. I figured a typical radalt setting for you guys would be significantly higher given your closure rate to the deck vs a standard helicopter or other FW platform. I imagine a radalt going off in the pattern for a jet dude is a asshole puckering event for most?
 
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armada1651

Hey intern, get me a Campari!
pilot
Interesting. I figured a typical radalt setting for you guys would be significantly higher given your closure rate to the deck vs a standard helicopter or other FW platform. I imagine a radalt going off in the pattern for a jet dude is a asshole puckering event for most?

40’ for takeoff is your “everything is fucked, time to get out” alarm. In the pattern, guys generally set it to 450’ or 500’ for the 90 or 370’ or 450’ for crossing the wake. No puckering involved unless you’re hearing it on downwind.
 

PNW Flyer

Active Member
None
Interesting. I figured a typical radalt setting for you guys would be significantly higher given your closure rate to the deck vs a standard helicopter or other FW platform. I imagine a radalt going off in the pattern for a jet dude is a asshole puckering event for most?
Our SOP crew brief was "Negative VSI, RADALT going off, time to get out."

That being said, we had a notoriously soft cat on my last boat and combined with the sink you get when you're especially heavy, I've definitely heard the hard bug go off on a tanker hop or two.

My asshole definitely puckered.
 

BigJeffray

Sans Remorse
pilot
Interesting. I figured a typical radalt setting for you guys would be significantly higher given your closure rate to the deck vs a standard helicopter or other FW platform. I imagine a radalt going off in the pattern for a jet dude is a asshole puckering event for most?
It absolutely is if it goes off in the night pattern. The bolter/wave-off pattern is flown at 1200' and most set it to 1000-1100' prior to starting the descent to land. It's always fun when it goes off as you're crossing steel though because you forgot to reset it from 40' during CQ. Not that I've ever done that...
 

sevenhelmet

Low calorie attack from the Heartland
pilot
Our SOP crew brief was "Negative VSI, RADALT going off, time to get out."

That being said, we had a notoriously soft cat on my last boat and combined with the sink you get when you're especially heavy, I've definitely heard the hard bug go off on a tanker hop or two.

My asshole definitely puckered.

:eek: I'll bet.

I had a cannon plug pop loose during a night cat shot in a Chuck once and lost all four of my displays. My right hand went from the towel rack to the handle. If the RADALT had gone off, I would have been gone. Thankfully, she flew away just fine.
 

PNW Flyer

Active Member
None
Ok this is cool - can any of the Hornet / Rhino dudes on here attest to the realism?

I can attest that if you called your wire every pass Air Boss bald/grey little head would explode. I count watch it any further than that.

Also the big CO would have your nuts for painting a giant zap on the island. But I think it'd be pretty funny.
 

wlawr005

Well-Known Member
pilot
Contributor
It's about what you would expect for a commercial game. The grading system is inaccurate, the Case I pattern is zip lip (not just no ball call, but no comm at all), there's no landing roll out numbers painted on the flight deck, and dudes don't laugh at ramp strikes. The LSO short hand is visually accurate, but it isn't read to a pilot like they do in the game, there's a proper and more concise way to do it.

The LSO'ing in the game is purely reactionary as well. Generally LSOs are trying to see where the plane is going to be in the next few seconds and give you a proactive command...that's the game plan anyway. For instance, somewhere in there the LSO gave a "Come Left" immediately followed by a "Your high". In real life you'd expect the correction to centerline would impart a small change to glide slope as well since you're moving the lift vector. Even in the game you can see the center line correction coupled with the reduction in power in response to the high call drove the plane low. Additionally, it's uncommon to give a lineup correction IC-AR...if lineup is still AFU at that point you'd just wave them off.

Overall, the (few) details they do have right are pretty neat considering they are just putting it together from mostly second hand experience.
 
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