It's about what you would expect for a commercial game. The grading system is inaccurate, the Case I pattern is zip lip (not just no ball call, but no comm at all), there's no landing roll out numbers painted on the flight deck, and dudes don't laugh at ramp strikes. The LSO short hand is visually accurate, but it isn't read to a pilot like they do in the game, there's a proper and more concise way to do it.
The LSO'ing in the game is purely reactionary as well. Generally LSOs are trying to see where the plane is going to be in the next few seconds and give you a proactive command...that's the game plan anyway. For instance, somewhere in there the LSO gave a "Come Left" immediately followed by a "Your high". In real life you'd expect the correction to centerline would impart a small change to glide slope as well since you're moving the lift vector. Even in the game you can see the center line correction coupled with the reduction in power in response to the high call drove the plane low. Additionally, it's uncommon to give a lineup correction IC-AR...if lineup is still AFU at that point you'd just wave them off.
Overall, the (few) details they do have right are pretty neat considering they are just putting it together from mostly second hand experience.